*Atqueマニュアル [#ibf9dbfb]


**概要 [#v68c3714]

マップフォルダには、レベルごとのフォルダと、リソースフォルダ、またオプションでLevel Select Names.txtが生成されます。マップフォルダは、レベルごと生成されます。このフォルダには、マージされた物理ファイル、携帯ファイルのパッチ、Lua、MMLスクリプトと、ターミナルテキストが含まれます。


Split Map Folder
-00 Waterloo Waterpark
--Waterloo Waterpark.sceA
--Waterloo Waterpark.term.txt
-01 OK, Honeybunny
--OK, Honeybunny.sceA
--OK, Honeybunny.ShPa
-02 Poor Yorick
--Poor Yorick.phyA
--Poor Yorick.sceA
--Poor Yorick.term.txt
-Level Select Names.txt

**レベルデーター [#ed2aa07c]
(オプション)埋め込み用の形態ファイルのパッチです。384キロバイト以下である必要があります。これは、Anvil 1.0.3で作成できる形態パッチです。現在のところ、Anvilでしか作成できません。なお、ShPaという拡張子は、typoではありません。.shpAは、AlephOneのメインの形態ファイルの拡張子で使われています。
 #STATIC 300

**Level Select Names.txt [#ne215307]
Level Select Names.txtは、AlephOneのマップセレクトメニューのレベル名と、オーバーヘッドマップに表示されるマップ名を違うものにしたいときに使用します。It also allows naming resources, sort of like ResEdit allowed resource names for old Marathon files. One difference, if several resources share the same ID, only one name can be used.

Level Select Names.txtは、行単位で以下のフォーマットで記入します:

 <レベル、もしくはリソースID> <名前>

以下はサンプルのLevel Select Names.txtです。これで、ヴィドマスターのレベルセレクト画面や、ネットゲームのダイアログで表示されるレベル名で、[XS]がHoneybunnyの前に表示されます。また、also clarifies the purpose of TEXT resource 128.

 1 [XS] OK, Honeybunny
 128 Level Script MML

*リソース [#h5b42ebb]
The resources folder contains a folder for each type of resource stored in the map. Each resource file name must begin with the resource's ID. IDs below 128 will be ignored. For more information about which IDs are used for resources, consult the Forge manual

Only necessary for chapter screens. The ID should match the ID of the 8-bit chapter screen PICT. Atque exports these as .act files, which are Photoshop color tables. GIMP can import .act files, but can not export them. Atque can import CLUTs from both .act and .bmp, so if you don't have Photoshop, you can use an 8-bit BMP instead.
Atque can import and export from/to .pct, .bmp, and .jpg. It does this by file extension, so make sure the files have the proper extensions. Atque will convert from PICT (Aleph One's internal format) to .bmp or .jpg for export when possible. There are some instances when this isn't possible:
--The PICT looks like it has been altered by Cinemascope. In this case, if Atque were to export as BMP or JPEG, the Cinemascope hack would be lost when re-importing. Convert the PICT to a JPEG or BMP manually, and change the terminal file to center the PICT, which gives a full width picture without using Cinemascope.
--The PICT contains a banded JPEG. Atque isn't able to combine banded JPEGs together, so use a tool like GraphicConverter or ImageMagick to convert the PICT to a JPEG.
--The PICT is too complicated, or contains old QuickDraw opcodes. In this case, you will have to convert the PICT to a BMP or JPEG using QuickTime.
Atque can always export pictures as BMP or JPEG that were imported from BMP or JPEG when the map file was created.

The actual resource type has a space in it, 'snd ', but the folder does not. Atque exports sounds to WAV, but can import from AIFF or WAV.
TEXT resources contain Lua or MML to embed.